ÌìÃÀ´«Ã½app

The power of two: Grace McCarthy and Payyazhi Jayashree’s impact on ÌìÃÀ´«Ã½app

An instant connection sparked a collaboration that has made ÌìÃÀ´«Ã½app’s Business School a leader in transnational education

Renowned physicist reflects on three decades of discovery

Distinguished Professor Anatoly Rozenfeld on establishing ÌìÃÀ´«Ã½app as a world leader in medical radiation physics research.

Meet the artist behind ÌìÃÀ´«Ã½app’s Disability Guide cover

Tracy Davis on art, inclusion and finding her passion

Welcome to The Stand Magazine

We showcase the impact of ÌìÃÀ´«Ã½app students, teaching, research, and graduates on the world. Our mission is to share inspiring stories that educate and motivate, highlighting the transformative power of education in addressing global challenges.

50 Voices

This year, as part of our 50th Anniversary celebrations, we have launched 50 Voices - a content series that celebrates the people who have made ÌìÃÀ´«Ã½app what it is today. From labs to libraries, lawns to lecture theatres, hear unique stories from students, staff, alumni, donors, and community members who have had a lasting impact.

Articles

Vice-Chancellor bids farewell to ÌìÃÀ´«Ã½app

Vice-Chancellor proud of University’s immense success in research, teaching, and business partnerships

Everything you need to know about ÌìÃÀ´«Ã½appx

ÌìÃÀ´«Ã½appx is an amazing program designed to encourage and support students to get more involved with the co-curricular activities offered at ÌìÃÀ´«Ã½app.

What makes a good app for kids?

The concept of 'screen time' has been debated and researched, with valid concerns around the impact on children's posture, muscular development and body weight, as well as eyesight and attention span.

Dear Year 12 Me

It feels like decades ago my 18-year-old self was in the position so many others find themselves, at the end of their high school chapter, preparing for the most exciting one: university.

The virtual reality of healthcare

The idea of immersing ourselves in 3D environments dates all the way back to the stereoscopes that captivated imaginations in the 19th century, but virtual reality (VR) really came alive with the early prototypes of the Oculus Rift at the E3 video game trade show in 2012.

Luminaries driving change: S/Prof Anthony (Tony) Okely

Anthony (Tony) Okely is a Senior Professor in the Faculty of the Arts, Social Sciences and Humanities and Director of Research at Early Start at ÌìÃÀ´«Ã½app. Tony’s research focuses on movement behaviours (physical activity, sedentary behaviour, and sleep) in children. He is the 7th most published researcher in the world on physical activity and children.